d3d11memory: Fix potential crash in GstD3D11PoolAllocator
Allocator object can be the final refcount holder, when a GstD3D11Memory
is being released. Do unref allocator once there's no more
remaining operation.
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Allocator object can be the final refcount holder, when a GstD3D11Memory
is being released. Do unref allocator once there's no more
remaining operation.