d3d11: Enumerate devices via native DXGI API
D3D11CreateDevice() can fail for some reason (e.g., buggy GPU driver) and then gst_d3d11_device_new() will return nullptr. Use DXGI API directly instead of relying on the gst_d3d11_device_new()
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D3D11CreateDevice() can fail for some reason (e.g., buggy GPU driver) and then gst_d3d11_device_new() will return nullptr. Use DXGI API directly instead of relying on the gst_d3d11_device_new()