d3d11converter: Rewrite conversion object
Rewriting GstD3D11Converter (equivalent to GstVideoConverter) to optimize some conversion path and clean up.
- Extract YUV <-> RGB conversion matrix building method to utils. It will be used by other implementation
- Use calculated offset values for YCbCr <-> YPbPr conversion instead of hardcoded values
- Move transform matrix building helper function to utils. The method will be used by other elements
- Use single constant buffer. Multiple constatne buffer for conversion pipeline is almost pointless
- Remove lots of duplicated HLSL code and split pixel shader code path into sampling -> colorspace conversion -> shader output packing
- Avoid floating point precision error around UV coordinates
- Optimize RGB -> YUV conversion path