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qsvencoder: Do not copy if input is D3D11 texture

Seungha Yang requested to merge seungha.yang/gstreamer:qsv-d3d11-dont-copy into main

In case that input is D3D11 texture, QSV seems to work regardless of the alignment. Actually the alignment requirement seems to make only sense for system memory. Other Intel GPU dependent implementations (new VA encoder, and MediaFoundation) do not require such alignment nor other vendor specific ones (NVENC and AMF)

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