d3d11: Various format mapping cleanup and add AYUV, AYUV64, and RGBA64_LE support
d3d11: Add support for AYUV, AYUV64, and RGBA64_LE formats
Note that AYUV and AYUV64 formats will be used to expand format
support, especially some packed YUV formats (e.g., Y410, YUY2)
are common DXGI formats used for hardware decoder/encoder on Windows
but those formats cannot be used as a render target. We need to handle
them differently without pixel shader help, using compute shader
for example.
d3d11: Reorganize format mapping table
... and handle GST <-> D3D11 format mapping in a single place to
make adding format easier
d3d11: Store device format in struct
Holding pointer to struct was unsafe approach because
the pointer to d3d11 format will be invalidated once d3d11 device
object is released