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d3d11: Update build-time dependency

Seungha Yang requested to merge seungha.yang/gstreamer:d3d11-ifdef into main

Remove all the d3d11 and dxgi header version dependent ifdef and bump the minimum requirement to d3d11_4.h and dxgi1_6.h. We are already failing support old Visual Studio (Windows SDK actually) such as Visual Studio 2015. Note that our MinGW toolchain satisfies the requirement.

From runtime point of view, this change should be fine since we are checking OS version with IUnknown::QueryInterface() everywhere in order to check API availability

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