d3d11screencapturesrc: wrong colors with HDR contents.
As title. I am using this pipeline to capture the screen on Windows 11.
d3d11screencapturesrc monitor-handle={0} ! d3d11convert
video/x-raw(memory:D3D11Memory),width=INTERNAL_SCALING_X,height=INTERNAL_SCALING_Y,sync=false
Colors are fine when using SDR but are very wrong when activating HDR in Windows.
Is there a way to correctly capture an HDR screen using d3d11screencapturesrc ?
Thanks