va: Multi-GPU support in a process
I've tested multi-Intel-gpu environment on Windows with d3d11 and/or qsv plugin (I am not saying inter-gpu processing, just mutiple GPU objects are flowing per dedicated branch in a pipeline) that works pretty well and as expected.
But I am not able to find muti-gpu consideration from gstva. Clearly MSDK has no consideration for the muti-GPU.
I'm wondering such scenario on Linux is possible, or has a plan to support