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1. Propagate the GstGLDisplay we create 2. Add the created GstGLContext to the propagated GstGLDisplay Otherwise with multi-branch GL pipelines involving gtkglsink, things will fall apart and errors will be genarated somewhere.
143f9abf
1. Propagate the GstGLDisplay we create 2. Add the created GstGLContext to the propagated GstGLDisplay Otherwise with multi-branch GL pipelines involving gtkglsink, things will fall apart and errors will be genarated somewhere.