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  • Matthew Waters's avatar
    decklink: keep the internal time we send to decklink always increasing · a9b40eeb
    Matthew Waters authored
    Otherwise decklink seems to hold onto the latest frame and may cause a
    flash in the output if the played sequence has a framerate less than the
    video output.
    
    Scenario is play for N seconds, pause, flushing seek to some other position,
    play again.  Each of the play sequences would normally start at 0 with
    the decklink time.  As a result, the latest frame from the previous sequence
    is kept alive waiting for it's timestamp to pass before either dropping
    (if a subsequent frame in the new sequence overrides it) or displayed
    causing the out of place frame to be displayed.
    
    This is also supported by the debug logs from the decklink video sink
    element where a ScheduledFrameCompleted() callback would not occur for
    the frame until the above had happened.
    
    It was timing related as to whether the frame was displayed based
    on the decklink refresh cycle (which seems to be 16ms here),
    when the frame was scheduled by the sink and the difference between
    the 'time since vblank' of the two play requests (and thus start times
    of scheduled playback).
    a9b40eeb