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WIP: nvdec: Add support for direct use of Direct3D11 texture

Similar to OpenGL interoperability implemented in nvcodec plugin.
By this commit, if downstream supports d3d11 memory,
nvdec will try to write decodec raw data into direct3d11 memory,
and if it failed (e.g., when d3d11 device belongs to the other GPU),
nvdec will fallback to mapped d3d11 memory as if that's CPU access.

dependent on !464 (merged)

Edited by Tim-Philipp Müller

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