d3d11: Add support for GRAY and more YUV formats
By this commit, following formats will be newly supported by d3d11 elements
- Y444_{8, 12, 16}LE formats: Similar to other planar formats. Such Y444 variants are not supported by Direct3D11 natively, but we can simply map each plane by using R8 and/or R16 texture.
- P012_LE: It is not different from P016_LE, but defining P012 and P016 separately for more explicit signalling. Note that DXVA uses P016 texture for 12bits encoded bitstreams.
- GRAY: This format is required for some codecs (e.g., AV1) if monochrome is supported
- 4:2:0 planar 12bits (I420_12LE) and 4:2:2 planar 8, 10, 12bits formats (Y42B, I422_10LE, and I422_12LE)
Merge request reports
Activity
added Windows label
assigned to @gstreamer-merge-bot
mentioned in commit seungha.yang/gst-plugins-bad@7c94b9c4
added 18 commits
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c20d7126...52a0c365 - 17 commits from branch
gstreamer:master
- 7c94b9c4 - d3d11: Add support for GRAY and more YUV formats
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c20d7126...52a0c365 - 17 commits from branch
mentioned in issue #80 (closed)
changed milestone to %1.19.2
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