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d3d11: Port to C++

Seungha Yang requested to merge seungha.yang/gst-plugins-bad:d3d11-cpp into master

Direct3D11 objects are COM, and most COM C APIs are verbose (C++ is a little better). So, by using C++ APIs, we can make code shorter and more readable. Moreover, "ComPtr" helper class (which is C++ only) can be utilized, that is very helpful for avoiding error-prone COM refcounting issue/leak.

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