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d3d11: Don't use hardcoded maximum resolution value

Merged Seungha Yang requested to merge seungha.yang/gst-plugins-bad:d3d11-max-size into master

Maximum supported texture dimension is pre-defined based on feature level and it couldn't be INT_MAX in any case. See also https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro

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