d3d11: Prefer DXVA2 decoder on Windows if available
After 1.18 release, libgstcodecs and d3d11 decoder elements
achieve a great improvement including interlaced h264
decoding support. Like other well-known applications
(web-browsers, VLC, etc) prefer to use H/W acceleration
over S/W solution if possible, we need to prefer to
use H/W acceleration.
Moreover, d3d11decoder is the only element that can
support zero-copy rendering with the combination of
d3d11videosink (which is already primary rank) on Windows.
Edited by Seungha Yang