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The migration is almost done, at least the rest should happen in the background. There are still a few technical difference between the old cluster and the new ones, and they are summarized in this issue. Please pay attention to the TL:DR at the end of the comment.
... instead of direct cpu map for d3d11memory object. In this way, we don't need per GstD3D11Memory staging texture. Part-of: <!1627>
... instead of direct cpu map for d3d11memory object. In this way, we don't need per GstD3D11Memory staging texture. Part-of: <!1627>