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celestia: Add a trace for celestia

Rohan Garg requested to merge shadeslayer/traces-db:celestia into master

Based off of https://bugs.freedesktop.org/show_bug.cgi?id=27343 I've added a capture for Celestia. This was tricky due to the fact that Celestia has no OpenGL 3.2+ support for renderdoc and the traces from apitrace were too big ( ~700MB ). Instead, we've captured a renderdoc trace of the apitrace replay.

Note that we cycle through the rendering modes (Ctrl+V) when capturing the trace with apitrace as mentioned in the bug report in order to faithfully reproduce the bug.

Signed-off-by: Rohan Garg rohan.garg@collabora.com

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