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Matt Turner authored
The implementation of ballotARB() will start by zeroing the flags register. So, a doing something like if (gl_SubGroupInvocationARB % 2u == 0u) { ... = ballotARB(true); [...] } else { ... = ballotARB(true); [...] } (like fs-ballot-if-else.shader_test does) would generate identical MOVs to the same destination (the flag register!), and we definitely do not want to pull that out of the control flow. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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