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Kenneth Graunke authored
SIMD16 compute shaders use a send(16) with mlen 1 for the EOT message, using a source of g127 for the single register. With a UD type, this supposedly could read g128, which doesn't exist, causing the simulator to get cranky. Use a UW type to avoid this. Cc: "17.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Francisco Jerez <currojerez@riseup.net> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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