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Commit 0ce7c4a7 authored by Emma Anholt's avatar Emma Anholt Committed by Marge Bot
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gallivm: Use the proper enum for the texture target bitfield.


This gets you nice output in gdb when trying to figure out why your 2D
sample shader is hitting the cube paths.

Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
Part-of: <mesa/mesa!8118>
parent 0a179bb6
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