swr: simd16 shaders work in progress
Start building vertex shaders as simd16.
Disabled by default, set USE_SIMD16_SHADERS in knobs.h to experiment.
Reviewed-by:
Bruce Cherniak <bruce.cherniak@intel.com>
- src/gallium/drivers/swr/swr_screen.cpp 6 additions, 0 deletionssrc/gallium/drivers/swr/swr_screen.cpp
- src/gallium/drivers/swr/swr_screen.h 3 additions, 0 deletionssrc/gallium/drivers/swr/swr_screen.h
- src/gallium/drivers/swr/swr_shader.cpp 12 additions, 2 deletionssrc/gallium/drivers/swr/swr_shader.cpp