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Commit a7fa203f authored by Ian Romanick's avatar Ian Romanick
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i965: Remove hint_gs_always and resulting dead code


Reviewed-by: default avatarEric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke's avatarKenneth Graunke <kenneth@whitecape.org>
parent 7e809f0b
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......@@ -83,45 +83,23 @@ static void compile_gs_prog( struct brw_context *brw,
/* Note that primitives which don't require a GS program have
* already been weeded out by this stage:
*/
/* Gen6: VF has already converted into polygon, and LINELOOP is
* converted to LINESTRIP at the beginning of the 3D pipeline.
*/
if (intel->gen == 6)
return;
switch (key->primitive) {
case GL_QUADS:
/* Gen6: VF has already converted into polygon. */
if (intel->gen == 6)
return;
brw_gs_quads( &c, key );
break;
case GL_QUAD_STRIP:
if (intel->gen == 6)
return;
brw_gs_quad_strip( &c, key );
break;
case GL_LINE_LOOP:
/* Gen6: LINELOOP is converted to LINESTRIP at the beginning of the 3D pipeline */
if (intel->gen == 6)
return;
brw_gs_lines( &c );
break;
case GL_LINES:
if (key->hint_gs_always)
brw_gs_lines( &c );
else {
return;
}
break;
case GL_TRIANGLES:
if (key->hint_gs_always)
brw_gs_tris( &c );
else {
return;
}
break;
case GL_POINTS:
if (key->hint_gs_always)
brw_gs_points( &c );
else {
return;
}
break;
default:
return;
}
......@@ -170,7 +148,6 @@ static void populate_key( struct brw_context *brw,
{
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
int prim_gs_always;
memset(key, 0, sizeof(*key));
......@@ -180,8 +157,6 @@ static void populate_key( struct brw_context *brw,
/* BRW_NEW_PRIMITIVE */
key->primitive = gs_prim[brw->primitive];
key->hint_gs_always = 0; /* debug code? */
/* _NEW_LIGHT */
key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
if (key->primitive == GL_QUADS && ctx->Light.ShadeModel != GL_FLAT) {
......@@ -191,14 +166,11 @@ static void populate_key( struct brw_context *brw,
key->pv_first = GL_TRUE;
}
if (intel->gen == 6)
prim_gs_always = 0;
else
prim_gs_always = brw->primitive == GL_QUADS ||
brw->primitive == GL_QUAD_STRIP ||
brw->primitive == GL_LINE_LOOP;
key->need_gs_prog = (key->hint_gs_always || prim_gs_always);
key->need_gs_prog = (intel->gen == 6)
? 0
: (brw->primitive == GL_QUADS ||
brw->primitive == GL_QUAD_STRIP ||
brw->primitive == GL_LINE_LOOP);
}
/* Calculate interpolants for triangle and line rasterization.
......
......@@ -42,10 +42,9 @@
struct brw_gs_prog_key {
GLbitfield64 attrs;
GLuint primitive:4;
GLuint hint_gs_always:1;
GLuint pv_first:1;
GLuint need_gs_prog:1;
GLuint pad:25;
GLuint pad:26;
};
struct brw_gs_compile {
......@@ -70,8 +69,6 @@ struct brw_gs_compile {
void brw_gs_quads( struct brw_gs_compile *c, struct brw_gs_prog_key *key );
void brw_gs_quad_strip( struct brw_gs_compile *c, struct brw_gs_prog_key *key );
void brw_gs_tris( struct brw_gs_compile *c );
void brw_gs_lines( struct brw_gs_compile *c );
void brw_gs_points( struct brw_gs_compile *c );
#endif
......@@ -193,19 +193,6 @@ void brw_gs_quad_strip( struct brw_gs_compile *c, struct brw_gs_prog_key *key )
}
}
void brw_gs_tris( struct brw_gs_compile *c )
{
struct intel_context *intel = &c->func.brw->intel;
brw_gs_alloc_regs(c, 3);
if (intel->needs_ff_sync)
brw_gs_ff_sync(c, 1);
brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_TRILIST << 2) | R02_PRIM_START));
brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_TRILIST << 2));
brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_TRILIST << 2) | R02_PRIM_END));
}
void brw_gs_lines( struct brw_gs_compile *c )
{
struct intel_context *intel = &c->func.brw->intel;
......@@ -217,22 +204,3 @@ void brw_gs_lines( struct brw_gs_compile *c )
brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_START));
brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_END));
}
void brw_gs_points( struct brw_gs_compile *c )
{
struct intel_context *intel = &c->func.brw->intel;
brw_gs_alloc_regs(c, 1);
if (intel->needs_ff_sync)
brw_gs_ff_sync(c, 1);
brw_gs_emit_vue(c, c->reg.vertex[0], 1, ((_3DPRIM_POINTLIST << 2) | R02_PRIM_START | R02_PRIM_END));
}
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