egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.
Segfault occurs when destroying EGL surface attached to already destroyed Wayland window. The fix is to set to NULL the pointer of surface's native window when wl_egl_destroy_window() is called. Cc: mesa-stable@lists.freedesktop.org Signed-off-by:Stencel, Joanna <joanna.stencel@intel.com> Reviewed-by:
Eric Engestrom <eric@engestrom.ch> Reviewed-by:
Emil Velikov <emil.velikov@collabora.com>