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Seungha Yang authored
Use consistent memory layout between dxva and other shader use case. For example, use DXGI_FORMAT_NV12 texture format instead of two textures with DXGI_FORMAT_R8_UNORM and DXGI_FORMAT_R8G8_UNORM.
96f0f4b6
Use consistent memory layout between dxva and other shader use case. For example, use DXGI_FORMAT_NV12 texture format instead of two textures with DXGI_FORMAT_R8_UNORM and DXGI_FORMAT_R8G8_UNORM.