- Mar 05, 2005
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Vladimir Dergachev authored
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Dave Airlie authored
From: Stephane Marchesin
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Vladimir Dergachev authored
Enable VB mode rendering by default. If anyone thinks this is wrong, *please* feel free to change it back. My reasons: * immediate mode is broken * vb mode is faster * vb mode is the right way to do it.
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Vladimir Dergachev authored
Do properly initialize ALPHA_TEST register instead of carefully preserving bogus value. This fixes many, many rendering issues which I wrongly blamed on texture programming or performance..
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Dave Airlie authored
From: Stephane Marchesin
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Roland Scheidegger authored
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- Mar 04, 2005
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Adam Jackson authored
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Ian Romanick authored
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Rune Petersen authored
Set pipes for R420 cards. Gives a nice speedup. This needs to be tested on r420 cards with less than 16 pipes.
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- Mar 03, 2005
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Vladimir Dergachev authored
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Ian Romanick authored
program related functions.
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Ian Romanick authored
endElement handler for <function>. This catches the errors as early as possible and makes debugging other code easier.
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Ian Romanick authored
(XMesaDrawable)w)->depth in the error message.
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Brian Paul authored
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Brian Paul authored
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Brian Paul authored
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- Mar 02, 2005
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Alan Hourihane authored
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Brian Paul authored
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Brian Paul authored
alpha value. Fixed.
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- Mar 01, 2005
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Brian Paul authored
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- Feb 28, 2005
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Ian Romanick authored
protocol support (reported by Adam Jackson). Added code to validate the 'type' parameter to the draw element functions.
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Brian Paul authored
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Aapo Tahkola authored
fix for 'nasty bug' and some sanity checks to avoid buffer overruns. Bumping VSF_MAX_FRAGMENT_LENGTH as it seems a bit low otherwise.
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- Feb 27, 2005
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Brian Paul authored
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Hamish Marson authored
Added 0x4e51 - Saphire 9600 256MB 0x4e71 - Saphire 9600 256MB - Second Head...
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Dave Airlie authored
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- Feb 26, 2005
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Brian Paul authored
additional checks. Replace _mesa_init_buffers() with _mesa_init_scissor() and _mesa_init_multisample().
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Dave Airlie authored
make ycbcr depend on a CHIPSET define .. needs to be filled in though
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Dave Airlie authored
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Dave Airlie authored
add girl2.rgb which is a slightly resized girl.rgb so client texturing works
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Dave Airlie authored
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Dave Airlie authored
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Ian Romanick authored
now contains 3 static tables. The first table is a single, large string of all the enum names. The second table is an array, sorted by enum name, of indexes to the string table and the matching enum value. The extra string table is used to eliminate relocs (and save space) in the compiled file. The third table is an array, sorted by enum value, of indexes into the second table. The [name, enum] table contains all of the enums, but the table sorted by enum-value does not. This table contains one entry per enum value. For enum values that have multiple names (e.g., 0x84C0 has GL_TEXTURE0_ARB and GL_TEXTURE0), only an index to the "best" name will appear in the table. gl_enums.py gives precedence to "core" GL versions of names, followed by ARB versions, followed by EXT versions, followed, finally, by vendor versions (i.e., anything that doesn't fall into one of the previous categories). By filtering the unneeded elements from this table, not only can we guarantee determinism in the generated tables, but we save 364 elements in the table. The optimizations outlined above reduced the size of the stripped enums.o (on x86) from ~80KB to ~53KB. The internal organization of gl_enums.py was also heavily modified. Previously enums were stored in an unsorted list as [value, name] tuples (basically). This list was then sorted, using a user-specified compare function (i.e., VERY slow in most Python implementations) to generate a table sorted by enum value. It was then sorted again, using another user-specified compare function, to generate a table sorted by name. Enums are now stored in a dictionary, called enum_table, with the enum value as the key. Each dictionary element is a list of [name, priority] pairs. The priority is determined as described above. The table sorted by enum value is generated by sorting the keys of enum_table (i.e., very fast). The tables sorted by name are generated by creating a list, called name_table, of [name, enum value] pairs. This table can then be sorted by doing name_table.sort() (i.e., very fast). The result is a fair amount more Python code, but execution time was reduced from ~14 seconds to ~2 seconds.
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- Feb 25, 2005
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Ian Romanick authored
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Ian Romanick authored
ARB_fragment_program_shadow, ARB_vertex_program, NV_fragment_program, NV_fragment_program_option, NV_fragment_program2, NV_vertex_program, NV_vertex_program1_1, NV_vertex_program2, NV_vertex_program2_option, NV_vertex_program3, and ATI_text_fragment_shader.
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Ian Romanick authored
setup_single_request, and setup_vendor_request to the global functions __glXReadPixelReply, __glXReadReply, __glXSetupSingleRequest, and __glXSetupVendorRequest. This will make it easier to add handcoded Single / VendorPrivate / VendorPrivteWithReply functions.
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- Feb 24, 2005
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Aapo Tahkola authored
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Brian Paul authored
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- Feb 23, 2005
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Felix Kühling authored
changed. Other drivers don't need to do this because they're swapping modified textures out of texture memory, which implies a timestamp update.
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Ian Romanick authored
Fixed a flow control problem in glGet*v that could result in the display not being unlocked. This also resulted in refactoring a lot more code out of the glGet*v routines into get_array_data, which was renamed to get_client_data.
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