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  1. Mar 05, 2005
  2. Mar 04, 2005
  3. Mar 03, 2005
  4. Mar 02, 2005
  5. Mar 01, 2005
  6. Feb 28, 2005
  7. Feb 27, 2005
  8. Feb 26, 2005
    • Brian Paul's avatar
      Rename _mesa_update_buffers() to _mesa_update_draw_buffer_bounds() and do · 67742383
      Brian Paul authored
      additional checks.
      Replace _mesa_init_buffers() with _mesa_init_scissor() and _mesa_init_multisample().
      67742383
    • Dave Airlie's avatar
      Add a dri config option to enable the max texture level hack · 4932ba28
      Dave Airlie authored
      make ycbcr depend on a CHIPSET define .. needs to be filled in though
      4932ba28
    • Dave Airlie's avatar
      use girl2.rgb by default · 8ca51509
      Dave Airlie authored
      8ca51509
    • Dave Airlie's avatar
      Add glXAllocateMemoryMESA demo app using ycbcr... · c68233cb
      Dave Airlie authored
      add girl2.rgb which is a slightly resized girl.rgb so client texturing works
      c68233cb
    • Dave Airlie's avatar
    • Dave Airlie's avatar
      Add GLX_MESA_allocate_memory from Xorg glx.h · 24dcc6b6
      Dave Airlie authored
      24dcc6b6
    • Ian Romanick's avatar
      Fairly significant changes to enums.c and the way it is generated. enums.c · f3a6e4fa
      Ian Romanick authored
      now contains 3 static tables.  The first table is a single, large string of
      all the enum names.  The second table is an array, sorted by enum name, of
      indexes to the string table and the matching enum value.  The extra string
      table is used to eliminate relocs (and save space) in the compiled file.
      The third table is an array, sorted by enum value, of indexes into the
      second table.
      
      The [name, enum] table contains all of the enums, but the table sorted by
      enum-value does not.  This table contains one entry per enum value.  For
      enum values that have multiple names (e.g., 0x84C0 has GL_TEXTURE0_ARB and
      GL_TEXTURE0), only an index to the "best" name will appear in the table.
      gl_enums.py gives precedence to "core" GL versions of names, followed by ARB
      versions, followed by EXT versions, followed, finally, by vendor versions
      (i.e., anything that doesn't fall into one of the previous categories).  By
      filtering the unneeded elements from this table, not only can we guarantee
      determinism in the generated tables, but we save 364 elements in the table.
      
      The optimizations outlined above reduced the size of the stripped enums.o
      (on x86) from ~80KB to ~53KB.
      
      The internal organization of gl_enums.py was also heavily modified.
      Previously enums were stored in an unsorted list as [value, name] tuples
      (basically).  This list was then sorted, using a user-specified compare
      function (i.e., VERY slow in most Python implementations) to generate a
      table sorted by enum value.  It was then sorted again, using another
      user-specified compare function, to generate a table sorted by name.
      
      Enums are now stored in a dictionary, called enum_table, with the enum value
      as the key.  Each dictionary element is a list of [name, priority] pairs.
      The priority is determined as described above.  The table sorted by enum
      value is generated by sorting the keys of enum_table (i.e., very fast).  The
      tables sorted by name are generated by creating a list, called name_table,
      of [name, enum value] pairs.  This table can then be sorted by doing
      name_table.sort() (i.e., very fast).
      
      The result is a fair amount more Python code, but execution time was reduced
      from ~14 seconds to ~2 seconds.
      f3a6e4fa
  9. Feb 25, 2005
  10. Feb 24, 2005
  11. Feb 23, 2005
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