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Emil Velikov authored
The output produced functionally identical, with the following changes: - A cosmetic: swapped ABI compatible types [ GLclampf -> GLfloat, etc ] - B cosmetic: renamed parameters [ zNear -> n, etc ] - C dropped extension entrypoints - invalid/incorrect To make things easier to validate, normalise both old/new headers run the sed patterns A, B and C to both sets. A s/\<GLclampf\>/GLfloat/g; s/\<GLclampx\>/GLfixed/g; s/\<GLvoid\>/void/g; B s/\ \* / */g; s/\<texture\>/target/g; s/\<plane\>/p/g; s/\<depth\>/d/g; s/\<modeAlpha\>/modeA/g; s/\<shader\>/program/g; s/\<obj\>/shaders/g; s/\<equation\>/eqn/g; s/\<param\>/data/g; s/\<params\>/data/g; s/\<buffers\>/buffer/g; s/\<src\>/mode/g; s/\<count\>/n/g; s/\<zNear\>/n/g; s/\<zFar\>/f/g; s/\<zfail\>/dpfail/g; s/\<zpass\>/dppass/g; s/\<buf\>/index/g; s/\<value\>/target/g; s/\<cap\>/target/g; s/\<maskNumber\>/index/g; s/\<srcRGB\>/sfactorRGB/g; s/\<dstRGB\>/dfactorRGB/g; s/\<srcAlpha\>/sfactorAlpha/g; s/\<dstAlpha\>/dfactorAlpha/g; s/\<primitiveMode\>/mode/g; s/\<primcount\>/instancecount/g; s/\<top\>/t/g; s/\<bottom\>/b/g; s/\<left\>/l/g; s/\<right\>/r/g; s/\<x\>/v0/g; s/\<y\>/v1/g; s/\<z\>/v2/g; s/\<w\>/v3/g; s/\<sfactor\>/mode/g; s/\<dfactor\>/dst/g; s/\<attribindex\>/bindingindex/g; s/\<internalFormat\>/internalformat/g; s/\<bufSize\>/bufsize/g; C glMultiDrawArraysEXT glMultiDrawElementsEXT glBindFragDataLocationEXT glGetTexParameterIivEXT glGetTexParameterIuivEXT glTexParameterIivEXT glTexParameterIuivEXT v2: - gl_dispatch_stub declarations are addressed with previous patch - the public_entries table is no longer generated Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
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