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  • Erico Nunes's avatar
    lima/ppir: refactor texture code to simplify scheduler · 7f8ff686
    Erico Nunes authored
    
    
    The 'varying fetch' pp instruction deals only with coordinates, and
    'texture fetch' deals only with the sampler index.
    Previously it was not possible to clearly map ppir_op_load_coords and
    ppir_op_load_texture to pp instructions as the source coordinates were
    kept in the ppir_op_load_texture node, making this harder to maintain.
    The refactor is made with the attempt to clearly map ppir_op_load_coords
    to the 'varying fetch' and ppir_op_load_texture to the 'texture fetch'.
    The coordinates are still temporarily kept in the ppir_op_load_texture
    node as nir has both sampler and coordinates in a single instruction and
    it is only possible to output one ppir node during emit. But now after
    lowering, the sources are transferred to the (always) created
    ppir_op_load_coords node, and it should be possible to directly map them
    to their pp instructions from there onwards.
    
    Signed-off-by: default avatarErico Nunes <nunes.erico@gmail.com>
    Reviewed-by: default avatarQiang Yu <yuq825@gmail.com>
    7f8ff686