mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
This looks like useless because gl_context::Texture::CurrentUnit is not used by _mesa_update_texture_state() and friends. Signed-off-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by:
Brian Paul <brianp@vmware.com>
Please register or sign in to comment