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[kbl] GPU hangs when using Blender 2.83
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A clear subject describing the issue.
- Blender 2.83 causes GPU to hang under almost any circumstances whether it's just moving objects in solid view or previewing complex shaders with both Eevee/Cycles
Does not appear in blender 2.82 and prior
- Blender 2.83 causes GPU to hang under almost any circumstances whether it's just moving objects in solid view or previewing complex shaders with both Eevee/Cycles
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Steps to reproduce the issue.
- Get an Intel UHD 620 GPU
- Do anything in blender 2.83
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How often does the steps listed above trigger the issue? For example: always, 1 out 3 times.
- Always, in a matter of minutes or even seconds
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Which platforms and features are affected (if you can).
- Intel i5 8250u with UHD 620 graphics
Both iris and i965 MESA drivers
- Intel i5 8250u with UHD 620 graphics
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The following information about your system:
- -- system architecture: x86_64
- -- kernel version: 5.8.0-rc5logo (basically a stock kernel with FRAMEBUFFER_CONSOLE_DEFERRED_TAKEOVER=y)
But the problem persists on: 5.6.7, 5.7.0, and debian's stock 5.7.0-1 - -- Linux distribution: Debian Testing
- -- Machine or mother board model: Lenovo ThinkPad T480s (20L7001VRT)
- -- Display connector: eDP
- A full dmesg with debug information and/or a GPU crash dump:
- dmesg: https://pastebin.com/GCNXU0HU
- GPU dump: https://pastebin.com/UAUJnXrP
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Other attachments if relevant:
- screenshot or photo (a picture is worth a thousand words);
- intel_reg_dumper output:
- https://pastebin.com/7Kj2puAd (was taken after reboot with iris driver)
- for GPU hang, get the last batch buffer:
- Same as GPU dump