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Add xe2lpg_gpgpu_fillfunc to have gpgpu_fill running on XE2 On XE2 there are a few changes to gpu command instruction lengths. There's also no 'Media Block Write' message, thus 'Typed 2D Block Store' message has to be used in the shader. The shader was compiled using the following command: iga64 -p=2 -Wall -Xprint-ldst -Xauto-deps --assemble xe2lpg_gpgpu_kernel.asm | od -A n -v -t x4 |sed -e 's/ / 0x/g' | sed -e 's/^/\t{/' | sed -e 's/([0-9]|[a-f]|[A-F]) /\1, /g' | sed -e 's/$/ },/g' | sed -e 's/\t /\t/g' Signed-off-by: Christoph Manszewski <christoph.manszewski@intel.com> Signed-off-by: Jagmeet Randhawa <jagmeet.randhawa@intel.com> Reviewed-by: Dominik Grzegorzek <dominik.grzegorzek@intel.com>