GPU hang with People Playground on Cherry Trail
System information
System:
Host: melttab Kernel: 5.18.10-arch1-1 arch: x86_64 bits: 64 compiler: gcc
v: 12.1.0 Desktop: Xfce v: 4.16.0 tk: Gtk v: 3.24.29 wm: xfwm dm: LightDM
Distro: Arch Linux
CPU:
Info: quad core model: Intel Atom x5-Z8350 bits: 64 type: MCP arch: Airmont
rev: 4 cache: L1: 224 KiB L2: 2 MiB
Speed (MHz): avg: 1190 high: 1618 min/max: 480/1920 cores: 1: 1340 2: 753
3: 1049 4: 1618 bogomips: 11524
Flags: ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: Intel Atom/Celeron/Pentium Processor x5-E8000/J3xxx/N3xxx
Integrated Graphics
driver: i915 v: kernel ports: active: DSI-1
empty: DP-1, DP-2, DP-3, HDMI-A-1, HDMI-A-2, HDMI-A-3 bus-ID: 00:02.0
chip-ID: 8086:22b0
Display: x11 server: X.Org v: 21.1.3 compositor: xfwm v: 4.16.1 driver:
X: loaded: intel unloaded: modesetting,vesa alternate: fbdev gpu: i915
display-ID: :0.0 screens: 1
Screen-1: 0 s-res: 1920x1280 s-dpi: 96
Monitor-1: DSI-1 mapped: DSI1 res: 1920x1280 dpi: 214
OpenGL: renderer: Mesa Intel HD Graphics (CHV)
v: 4.6 Mesa 22.2.0-devel (git-befc68ec33) direct render: Yes
If applicable
- Proton version: Proton Experimental
Describe the issue
When trying to play People Playground on my tablet, the game would freeze as soon the title screen shows up, or loading into a map and upon checking dmesg, there is a GPU hang error.
Log files as attachment
Additional information
The same problem also occur on the latest stable driver (22.1.3), I have never tried this game on any older driver yet.
Edited by Danct12