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The migration is almost done, at least the rest should happen in the background. There are still a few technical difference between the old cluster and the new ones, and they are summarized in this issue. Please pay attention to the TL:DR at the end of the comment.
[drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for fences timed out or interrupted! happens every time when a сutscene showed in Max Payne 3
Created attachment 144775
save game should be placed in ".steam/steam/steamapps/compatdata/204100/pfx/drive_c/users/steamuser/My Documents/Rockstar Games" directory
Attachment 144775, "save game should be placed in ".steam/steam/steamapps/compatdata/204100/pfx/drive_c/users/steamuser/My Documents/Rockstar Games" directory": Max_Payne_3.zip
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I can report the same problem running Kerbal Space Program (ksp) 1.4.5. Occasionally, during EVAs on planetary surfaces, the games freezes for ten seconds and the error message above shows up in the kernel log.
This issue not reproduced with the latest LLVM/Mesa.
Tested on Mesa 20.0.0 git 11f736a and LLVM 10.0.0 git d9ae493
I am author original bug report, but due to loss of authorship during migration to gitlab, I can't close this bug report.
@hakzsam can you help me to close this bug report?