*ERROR* Invalid command stream ! - evergreen_cs_track_validate_texture:858 texture bo too small (layer size 262144, offset 0, max layer 1, depth 1, bo size 4096) (128 128)
The game seems to work fine up until ~250 MB VRAM usage (according to gallium hud) after which the textures that are not in immediate proximity to the player get corrupted or the game halts. (It seems that the game renders objects that are close to the player in a real-time and the rest is cached?)
VIDEO: https://youtu.be/_LFx1BOaqdo?t=91
kreyren@leonid:~$ AC-Brotherhood |& tee -a wine.log
# The seems to change process after the uplay initialization so only portion of the log is captured
kreyren@leonid:~$ cat wine.log | ix
http://ix.io/2BQH
kreyren@leonid:~$ cat bin/AC-Brotherhood | ix
http://ix.io/2BQI
kreyren@leonid:~$ sudo dmesg | tail -200 | ix
http://ix.io/2BQF
kreyren@leonid:~$ neofetch --stdout
kreyren@leonid
--------------
OS: Kreyrock Linux 9999 Anubis x86_64
Host: 20089 Lenovo G770
Kernel: 5.8.0-10.1-liquorix-amd64
Uptime: 17 days, 18 hours, 7 mins
Packages: 2533 (dpkg), 324 (cave), 9 (flatpak)
Shell: /bedrock/cross/bin/bash 5.1.0
Resolution: 1280x720 @ 59.86Hz
WM: Xfwm4
WM Theme: Default
Theme: Adwaita [GTK3]
Icons: Adwaita [GTK3]
Font: Cantarell 11 [GTK3]
Terminal: xfce4-terminal
Terminal Font: Monospace 12
CPU: Intel i7-2620M (4) @ 2.701GHz [62.0°C]
GPU: AMD ATI Radeon HD 6630M/6650M/6750M/7670M/7690M
GPU: Intel 2nd Generation Core Processor Family
GPU Driver: i915
Memory: 3860MiB / 7905MiB (48%)
kreyren@leonid:~$ apt list --installed | ix
...
http://ix.io/2BQL
EDIT: I had WINEDEBUG="-all"
new log below recorded with the video
kreyren@leonid:~$ cat wine.log | ix
http://ix.io/2BR0
kreyren@leonid:~$ cat bin/AC-Brotherhood | ix
http://ix.io/2BR1
Edited by Kreyren