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drm_hwcomposer: Choose client layer range to achieve minimal GPU load

  1. Allow CLIENT layer at any position.
  2. Check all possible layer combination and choose most efficient based on total pixel operations value.

Use case 1 - Layer count is greater than available planes Table shows difference before and after this commit for 4 or 2 planes cases:

z_order   layer      size        pixels  before(4)  after(4) before(2) after(2)
-
0         Wallpaper  1960x1080   2MiP    CLIENT     DEVICE   CLIENT    DEVICE
1         Launcher   1960x1080   2MiP    CLIENT     DEVICE   CLIENT    CLIENT
2         Status bar 1960x80     0.15MiP DEVICE     DEVICE   CLIENT    CLIENT
3         Nav. bar   1960x80     0.15MiP DEVICE     CLIENT   CLIENT    CLIENT
4         Cursor     24x24       576P    DEVICE     CLIENT   DEVICE    CLIENT

Total pixels merged by CLIENT (GPU)      4MiP  ->   0.15MiP  4.3MiP -> 2.3MiP

Use case 2 - Unsupported layer type in the middle (Dim layer, etc): Table shows difference before and after this commit for 4 or 2 planes cases:

z_order   layer      size        pixels  before(4)  after(4) before(2) after(2)
-
0         App        1960x1080   2MiP    CLIENT     DEVICE   CLIENT    DEVICE
1         Status bar 1960x80     0.15MiP CLIENT     DEVICE   CLIENT    CLIENT
2         Nav. bar   1960x80     0.15MiP CLIENT     DEVICE   CLIENT    CLIENT
3         Dim layer  1960x1080   2MiP    CLIENT     CLIENT   CLIENT    CLIENT
4         Dialog     1000x500    0.5MiP  DEVICE     CLIENT   DEVICE    CLIENT

Total pixels merged by CLIENT (GPU)      4.3MiP ->  2.5MiP   4.3MiP -> 2.8MiP

This MR significantly speeds-up performance on slow GPUs with complex composition cases and high resolution displays.

Validated on sun4i DRM on H3 SOC, Orange PI plus2e board.

Edited by Roman Stratiienko

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