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  1. Feb 08, 2014
  2. Feb 06, 2014
    • Dave Airlie's avatar
    • Dave Airlie's avatar
      r600g: Add GL 3.3 support for 10.1 release · 1289080c
      Dave Airlie authored
      
      All patches on master below, except max samplers
      which was removed on master.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Acked-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 57c6bb18822ebf88a98b98714c846608ff3ba42b
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Thu Feb 6 00:48:57 2014 +0000
      
          bump max samplers
      
      commit 2e4bd244493bebd41edf725a2c3c4e793282a5bb
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Thu Jan 30 04:19:57 2014 +0000
      
          r600g: add support for geom shaders to r600/r700 chipsets (v2)
      
          This is my first attempt at enabling r600/r700 geometry shaders,
          the basic tests pass on both my rv770 and my rv635,
      
          It requires this kernel patch:
          http://www.spinics.net/lists/dri-devel/msg52745.html
      
      
      
          v2: address Alex comments.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 0ed4f769d77c4db2259befba5fc1707f1cb5cb98
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Wed Jan 29 21:48:09 2014 +0000
      
          r600g: enable GLSL 3.30 on evergreen GPUs
      
          This throws the switch to enable GL 3.3 and GLSL 330.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit aeca8f21dd42b9ecd3932ef028fa8846036c1307
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Tue Feb 4 10:48:42 2014 +1000
      
          r600g: properly propogate clip dist write value
      
          This moves the value from the GS shader to the copy shader so the registers
          are setup correctly.
      
          fixes tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit e1bc410fe670bb17078a55876f1700a504127fef
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Mon Feb 3 15:31:26 2014 +1000
      
          r600g: calculate a better value for array_size (v2)
      
          attempt to calculate a better value for array size to avoid breaking apps.
      
          v2: use 0xfff like streamout, suggested by Grigori
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 6f2f117dec51eb51c1b09e86e829e176a98e3bfc
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Fri Jan 31 03:35:51 2014 +0000
      
          r600g: fix CAYMAN geometry shader support
      
          cayman has a different end of program bit, so do that properly.
      
          fixes hangs with geom shader tests on cayman.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 305ea22fd517f83406aba3e3930d710fd42a3049
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Wed Jan 29 00:17:15 2014 +0000
      
          r600g: fix up shader out misc stuff for copy shader
      
          set the correct values so the misc out register is setup correctly
          for the copy shader.
      
          This also updates the state for the gs copy shader so the hw
          gets programmed correctly.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 53630e14c8791a84798a03d74653bf46bd013fc7
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Tue Jan 28 23:15:29 2014 +0000
      
          r600g: port the layered surface rendering patch from radeonsi
      
          This just makes r600 and evergreen do what the radeonsi codepaths do
          for layered rendering. This makes the 2d amd_vertex_shader_layer test
          pass on evergreen.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit aa4cd3b9bed1ea23468fba4aa5c428153e8cddc1
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Tue Jan 28 13:04:00 2014 +1000
      
          r600g: initial VS output layer support
      
          This just adds support for emitting the proper value in the VS out misc.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 75a93f2e1e0f4d6015cdf63570ec4d3d12478b8d
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Tue Jan 28 12:06:49 2014 +1000
      
          r600g: setup const texture buffers for geom shaders
      
          This just enables the workarounds we have for vertex/pixel shaders
          for geom shaders as well.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 88697a860635aae54e56dce2d6a839a06dea0c5a
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Fri Jan 24 17:14:26 2014 +1000
      
          r600g: calculate correct cut value
      
          This selects the cut value depending on the shader selected.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit dfb88bef3e13112a838773e700c35052774f8a63
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Fri Jan 24 14:46:37 2014 +1000
      
          r600g: fix dynamic_input_array_index.shader_test
      
          This follows what fglrx does, it unpacks the input we are
          going to indirect into a bunch of registers and indirects
          inside them.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit a3c6373f8cf3aab750399654a4b77150ec30bce9
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Fri Jan 24 13:39:36 2014 +1000
      
          r600g: add support for indirect geom ring writes
      
          We need to be able to write to the ring using a base register
          for when we emit vertices in a loop, in theory the SB compiler
          could collapse these indirect writes to direct writes if the
          register value is constant and known, but that is outside my
          pay grade.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit dbc6a13adf935b118eaa6b396593f50d7b7e16e6
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Tue Dec 24 05:59:19 2013 +0000
      
          r600g: write proper output prim type
      
          Vadim's code derived it from the info.mode, but it needs
          to be takes from the geometry shader output primitive.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit f7f51b0b775f652967e2b972cf7c183482a771be
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Tue Dec 24 05:30:37 2013 +0000
      
          r600g: enable instance cnt register with new enough kernel
      
          The instance cnt register was missing for a few kernels,
          with a new enough kernel we can output it.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 9e6ce37f66372018ec5398f74c3b43ff5f5bf309
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Mon Dec 23 01:30:03 2013 +0000
      
          r600g: add primitive input support for gs
      
          only enable prim id if gs uses it
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit fa932dfc7df3cf9ff63d08fb0e1db2119fc2ac93
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Thu Dec 19 05:17:00 2013 +0000
      
          r600g: emit streamout from dma copy shader
      
          This enables streamout with GS in the mix, from the
          VS dma shader.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 205defb542ac185b7f46508fd51a4077a4702107
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Wed Dec 18 15:55:07 2013 +1000
      
          r600g/gs: fix cases where number of gs inputs != number of gs outputs
      
          this fixes a bunch of the geom shader built-in tests
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit d9e7ab40bc45644194c86f842599c76d0675243c
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Tue Jan 28 10:21:03 2014 +1000
      
          r600g: increase array base for exported parameters
      
          Trivial fix to Vadim's code.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 82d67fbd3b96b6b2cc0124a19b6f31b7912ec152
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Fri Jan 24 16:41:32 2014 +1000
      
          r600g: initialise the geom shader loop registers.
      
          As we do for vertex and pixel shaders.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 78be55d98d290d708bd1b3df3ef6cd5fa89865c7
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Sat Nov 30 06:26:13 2013 +0000
      
          r600g: emit NOPs at end of shaders in more cases
      
          If the shader has no CF clauses at all emit an nop
          If the last instruction is an ENDLOOP add a NOP for the LOOP to go to
          if the last instruction is CALL_FS add a NOP
      
          These fix a bunch of hangs in the geometry shader tests.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 634b2498dc73efa3cca5a6fc3ed35c5bea6bb2e9
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Thu Nov 28 23:38:35 2013 +0000
      
          r600g: don't enable SB for geom shaders
      
          SB needs fixes for three GS instructions it seems to raise
          them outside loops etc despite my best efforts.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 5b61dd0e917e54625ac227b8b1c2c82955f51ab1
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Tue Dec 24 04:56:25 2013 +0000
      
          r600g/sb: add MEM_RING support
      
          Although we don't use SB on geom shaders, the VS copy shader will use it
          so we might as well implement MEM_RING support in sb.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 0247375aec4681c154ae4d14b8cd637e7a9e0e3e
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Wed Jan 29 04:08:43 2014 +0000
      
          r600g: don't fail if we can't map VS->GS ring entries
      
          This can happen in normal operation, so don't report an error on it,
          just continue.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 2c986600fac6cb5692e9e377cb04f9f50389172c
      Author: Vadim Girlin <vadimgirlin@gmail.com>
      Date:   Fri Aug 2 06:38:23 2013 +0400
      
          r600g: initial support for geometry shaders on evergreen (v2)
      
          This is Vadim's initial work with a few regression fixes squashed in.
      
          v2: (airlied)
          fix regression in glsl-max-varyings - need to use vs and ps_dirty
          fix regression in shader exports from rebasing.
          whitespace fixing.
          v2.1: squash fix assert
      
      Signed-off-by: default avatarVadim Girlin <vadimgirlin@gmail.com>
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit ce23c43e2b611f30964afe4d1c02c4d0361ba430
      Author: Vadim Girlin <vadimgirlin@gmail.com>
      Date:   Fri Aug 2 06:32:32 2013 +0400
      
          r600g: add hw register definitions for GS block setup
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit b0ec79c28d6373930ca0dc19168dd504204456b5
      Author: Vadim Girlin <vadimgirlin@gmail.com>
      Date:   Wed Jul 31 23:09:39 2013 +0400
      
          r600g: defer shader variant selection and depending state updates
      
          [airlied: fix dropped streamout line - fix for master]
      
      Signed-off-by: default avatarVadim Girlin <vadimgirlin@gmail.com>
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit e41cbfb4d15d519f9301699f39d7dd0153f2edf4
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Mon Jan 13 10:19:00 2014 +1000
      
          r600g/bc: add support for indexed memory writes.
      
          It looks like we need these for geom shaders in the future.
      
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      
      commit 46efb1648e883b2cb231cca38c1540e7e9ec1ecc
      Author: Vadim Girlin <vadimgirlin@gmail.com>
      Date:   Wed Jul 31 20:02:22 2013 +0400
      
          r600g: move barrier and end_of_program bits from output to cf struct (v2)
      
          v2: fix regression on r600 NOP instructions.
      
      Signed-off-by: default avatarVadim Girlin <vadimgirlin@gmail.com>
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      
      commit 42802d5d8d145f07cf3fca1bb6e8ab0cd1fd5c85
      Author: Dave Airlie <airlied@redhat.com>
      Date:   Wed Jan 29 01:33:14 2014 +0000
      
          r600g: split streamout emit code into a separate function
      
          For geometry shaders we need to call this code from a second place.
      
          Just move it out for now to keep future patches cleaner.
      
      Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
      Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
      1289080c
  3. Feb 02, 2014
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