radv: pre-calc "simple" dynamic vertex input values
when the shader pipeline is known to not require any of the more complex calculations, those calculations can be excluded from the dynamic update code Reviewed-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <mesa/mesa!13320>
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- src/amd/vulkan/radv_cmd_buffer.c 16 additions, 21 deletionssrc/amd/vulkan/radv_cmd_buffer.c
- src/amd/vulkan/radv_pipeline.c 15 additions, 1 deletionsrc/amd/vulkan/radv_pipeline.c
- src/amd/vulkan/radv_private.h 3 additions, 0 deletionssrc/amd/vulkan/radv_private.h
- src/amd/vulkan/radv_shader.h 1 addition, 1 deletionsrc/amd/vulkan/radv_shader.h
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