llvmpipe: add initial shader create/bind/destroy variants framework.
This is mostly a port of the fragment shader framework
Reviewed-by:
Roland Scheidegger <sroland@vmware.com>
- src/gallium/drivers/llvmpipe/lp_context.c 1 addition, 0 deletionssrc/gallium/drivers/llvmpipe/lp_context.c
- src/gallium/drivers/llvmpipe/lp_state.h 3 additions, 0 deletionssrc/gallium/drivers/llvmpipe/lp_state.h
- src/gallium/drivers/llvmpipe/lp_state_cs.c 95 additions, 0 deletionssrc/gallium/drivers/llvmpipe/lp_state_cs.c
- src/gallium/drivers/llvmpipe/lp_state_cs.h 19 additions, 0 deletionssrc/gallium/drivers/llvmpipe/lp_state_cs.h