anv/nir: Unify inputs_read/outputs_written between geometry stages
inputs_read/outputs_written are used for a shader stage to determine the layout of input and output storage. Adjacent stages must agree on the layout, so adjacent input/output bitfields must match. Most of the time, cross-stage optimizations make that happen anyway, but there are some cases (with special values like clip distances and point size) where this doesn't happen. Fixes crashes in dEQP-VK.subgroups.*.framebuffer.*_tess_eval Closes: #3210 Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by:Danylo Piliaiev <danylo.piliaiev@globallogic.com> Reviewed-by:
Tapani Pälli <tapani.palli@intel.com> Part-of: <!6102>