draw: handle tess eval shader when getting num outputs
This tripped up some pointsize/prim id interactions with zink. Acked-by:Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Cc: mesa-stable Part-of: <mesa/mesa!15872> (cherry picked from commit 60c61d7b)
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- .pick_status.json 1 addition, 1 deletion.pick_status.json
- src/gallium/auxiliary/draw/draw_context.c 2 additions, 0 deletionssrc/gallium/auxiliary/draw/draw_context.c
- src/gallium/auxiliary/draw/draw_private.h 1 addition, 0 deletionssrc/gallium/auxiliary/draw/draw_private.h
- src/gallium/auxiliary/draw/draw_tess.c 1 addition, 0 deletionssrc/gallium/auxiliary/draw/draw_tess.c
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