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Commit 0c3ed4b2 authored by Dave Airlie's avatar Dave Airlie Committed by Dylan Baker
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draw: handle tess eval shader when getting num outputs


This tripped up some pointsize/prim id interactions with zink.

Acked-by: default avatarMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Cc: mesa-stable
Part-of: <mesa/mesa!15872>
(cherry picked from commit 60c61d7b)
parent 9cd5c779
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