radv: Override the uniform buffer offset alignment for World War Z.
Game does the equivalent of a ALIGN(..., minUniformBufferOffsetAlignment >> 4) which breaks when said alignment is <16 with a SIGFPE. CC: <mesa-stable@lists.freedesktop.org> Reviewed-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <mesa/mesa!6120>