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Daniel Schürmann authored
This fixes an issue, when an SDWA instruction already selected a variable only partially. Totals from 194 (0.14% of 134913) affected shaders: (GFX10.3) SpillVGPRs: 944 -> 946 (+0.21%); split: -1.17%, +1.38% CodeSize: 997680 -> 991232 (-0.65%); split: -0.78%, +0.13% Instrs: 169978 -> 169141 (-0.49%); split: -0.59%, +0.09% Latency: 2932016 -> 2908588 (-0.80%) InvThroughput: 1335218 -> 1323196 (-0.90%) VClause: 3881 -> 3872 (-0.23%); split: -0.36%, +0.13% Copies: 31058 -> 30211 (-2.73%); split: -3.08%, +0.36% PreVGPRs: 4724 -> 4587 (-2.90%)
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