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Caio Oliveira
mesa
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glsl-use-printf-like-annotation
ea998ddd
·
glsl: Annotate _mesa_glsl_error() with PRINTFLIKE
·
Sep 15, 2023
compiler-types-fix-array-name
c9b7639a
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compiler/types: Fix array name dimension flipping for unsized arrays
·
Sep 15, 2023
compiler-types-builtin-string-table
edd3cd67
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compiler/types: Use a string table for builtin type names
·
Sep 16, 2023
main
502b864d
·
docs: add another 23.1.x
·
Sep 20, 2023
meson-add-compiler-dependency
0e7337e8
·
rusticl: Ensure NIR generated headers will be available
·
Sep 22, 2023
compiler-clc-fix-for-clover
e55aa87f
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compiler: Only enable mesaclc helper if we have OpenCL SPIR-V support
·
Sep 22, 2023
intel-simd-selection-error-handling
1cdc4be1
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intel/compiler: Don't allocate memory for SIMD select error handling
·
Sep 22, 2023
util-printflike-malloclike-annotations
ae99a3d7
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util: Add more PRINTFLIKE and MALLOCLIKE annotations
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Sep 22, 2023
linear
1020cf8a
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util: Add a few basic tests for linear_alloc
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Sep 25, 2023
linear-fix
d27b135b
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util: Fix bookkeeping of linear node sizes
·
Sep 26, 2023
intel-compiler-remove-strings
c487ba26
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intel/compiler: Don't store stage name and abbrev
·
Sep 26, 2023
cmat
fb5c2a90
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nir/algebraic: Simplify (a - (a & b))
·
Sep 27, 2023
spirv-nir-coop
03c1e67b
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spirv: Track when a shader has a cooperative matrix
·
Sep 28, 2023
compiler-types-preparation-for-c
80a18965
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compiler/types: Add void parameter to ensure these are valid C prototypes
·
Sep 28, 2023
intel-compiler-is-tex-call
81bc09bf
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intel/fs: Tweak default case of fs_inst::size_read()
·
Oct 06, 2023
compiler-types-add-cpp-impl
32b36108
·
rusticl: Add Rust bindings for inline glsl_types functions
·
Oct 07, 2023
ralloc-print
7b5b1642
·
util: Add function print information about a ralloc tree
·
Oct 07, 2023
util-linear-dont-mark-large-buffer-as-latest
c005b5a1
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util: Avoid waste space when linear alloc'ing large sizes
·
Oct 08, 2023
spirv2nir-improvements
9dcc74e5
·
spirv: Let spirv2nir find out the shader to use
·
Oct 23, 2023
intel-compiler-validate-calls
b91ed68f
·
intel/compiler: Don't emit calls to validate() in release build
·
Oct 24, 2023
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