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Karol Herbst authored
With OpenCL some system values match the address bits, but in GLSL we also have some system values being 64 bit like subgroup masks. With this it is possible to adjust the builder functions so that depending on the bit_sizes the correct bit_size is used or an additional argument is added in case of multiple possible values. v2: validate dest bit_size v3: generate hex values in python code remove useless imports rename and move bit_sizes v4: add 1 to legal bit_sizes for front_face Signed-off-by: Karol Herbst <kherbst@redhat.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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