Revert "intel/nir: Call nir_lower_io_to_scalar_early"
Commit 4434591b caused substantially more URB messages in geometry and tessellation shaders. Before we can really enable this sort of optimization, We either need some way of combining them back together into vectors or we need to do cross-stage vector element elimination without splitting everything into scalars. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107510 Fixes: 4434591b "intel/nir: Call nir_lower_io_to_scalar_early" Acked-by:Kenneth Graunke <kenneth@whitecape.org> Tested-by:
Mark Janes <mark.a.janes@intel.com>