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This entire documentation assumes a BVH with 32-bit node pointers as that seems to be the most useful for graphics for now. It has not been tested yet if the format is different with the 64-bit node_pointer instruction. It would be very tight to change anything though.
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## BVH Intersection instruction (BVH32 A16=0)
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| input VGPR | field | description |
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... | ... | |