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Ilia Mirkin authored
There are size restrictions on 2D images which can't accommodate the *full* 2D MSAA image. There's no way to make it work for 2D MSAA Array images, but at least for the non-array variants, we can use the no-mipmap variant which has a larger maximum size. Fixes dEQP-GLES31.functional.shaders.builtin_functions.texture_size.*2d Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <mesa/mesa!11285>
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