agent: Make the TurnServer structure refcounted
Instead of just blindling assuming that all of the pointers are valid until the end.
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- agent/agent.c 1 addition, 1 deletionagent/agent.c
- agent/candidate.c 4 additions, 0 deletionsagent/candidate.c
- agent/candidate.h 2 additions, 0 deletionsagent/candidate.h
- agent/component.c 22 additions, 8 deletionsagent/component.c
- agent/component.h 7 additions, 0 deletionsagent/component.h
- agent/discovery.c 4 additions, 1 deletionagent/discovery.c
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