msdk: Avoid build failures on Windows until d3d allocator is implemented
https://bugzilla.gnome.org/show_bug.cgi?id=790752
- sys/msdk/gstmsdkallocator.h 6 additions, 0 deletionssys/msdk/gstmsdkallocator.h
- sys/msdk/gstmsdkallocator_d3d.c 80 additions, 0 deletionssys/msdk/gstmsdkallocator_d3d.c
- sys/msdk/gstmsdkvideomemory.c 15 additions, 2 deletionssys/msdk/gstmsdkvideomemory.c
- sys/msdk/meson.build 1 addition, 1 deletionsys/msdk/meson.build