dzn: Bunch of trivial feature implementation, or addition of stubs when things are more complicated
All threads resolved!
Add support for a bunch of trivial features (IOW, when the d3d12 and vulkan API are close enough to provide a direct mapping), and add stubs for features that we plan to delay adding support for.
based on !46 (merged)
/cc @jenatali
Edited by Boris Brezillon
Merge request reports
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requested review from @lfrb
mentioned in merge request !48 (merged)
- Resolved by Boris Brezillon
added 36 commits
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d7579be7...3e50cb24 - 28 commits from branch
dozen
- 2fbe1acc - dzn: Add support for {Fill,Update}Buffer()
- fc237fc3 - dzn: Add dummy GetRenderAreaGranularity() implementation
- c270a534 - dzn: Support static samplers
- 48471bfe - dzn: Add the missing SetEvent() implementation
- c32aa633 - dzn: Define a dzn_stub() macro
- c73efa2f - dzn: Add stubs for GetPipelineCacheData()/MergePipelineCaches()
- c90e0ca1 - dzn: Add a dummy implementation for GetDeviceMemoryCommitment()
- 5c402758 - dzn: Add a stub for QueueBindSparse()
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d7579be7...3e50cb24 - 28 commits from branch
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