st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag to try to get a hardware format which also supports rendering (for FBO textures). Do the same thing for floating point formats. This allows the Redway3D Flat demo to run. Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org> Reviewed-by:Marek Olšák <marek.olsak@amd.com> Reviewed-by:
Roland Scheidegger <sroland@vmware.com>
Loading
Please register or sign in to comment